Slava's Game Dev Blog

Decorating Unity Shader Headers.

I was always passionate about making everything beautiful and well-structured. It’s not just about the game graphics, but also the tools and overall development environment. I believe that working with nice-looking tools subconsciously instills a good sense of visual taste in everyone working with you, which ultimately translates into

Custom Light Spread in Unity.

Let's imagine we have a pretty large light source. Now, we want to increase its intensity so that it can illuminate more space. Increasing the intensity will not only light the edges (which is what we want), but it will also cause over-burning at the center. I'

Graveyard Keeper: How Graphics Effects Are Made.

đŸ’¡This is a copy of my old article that was written in 2018.đŸ”—Steam link to the game: Graveyard Keeper on Steam. We are very passionate about the graphics in our games. That’s why we put so much time and effort into various effects and other elements that make

Welcome to my blog.

Hi, everyone! My name is Slava Cherkasov and I'm a co-founder and CTO of Lazy Bear Games. I've been thinking about starting a blog for a while, and here it is. I want to share some of the knowledge and experience we've gathered while

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